Yardıma mı ihtiyacınız var? +90 (216) 606 60 60

Arama

Open Beta Ghost Recon: Wildlands will begin in a week

Public "Beta" will be held from 23 to 27 February. Pre -loading will begin on the 20th. OBT will offer all the content that was in the SBT, but will add an additional province on top and something on trifles. All three key platforms will participate in the new stage of testing.

Ubisoft also prepared incentive bonuses. If you played a closed or open Beto and launched a full version Ghost Recon: Wildlands From the same account until March 31, then you will be given an addition to Unidad Conspiracy - a set of three exclusive missions.

The systemic requirements of the open test for PC are similar to those that were announced before the closed test.

February 16, 2017 Crash Bandicoot trilogy starts at the end of June

February 16, 2017 We look at new Japanese equipment in War Thunder

Tom Clancy's Ghost Recon: Wildlands

The best comments


Bring, blow up, https://casino-hyper.uk/mobile-app/ kill?
Given the study of tasks in Ubisoft games, it's time to enter a little other proposals. For example, “pre -order the Gold Edition and get 50% less than the same type of missions necessary for promotion in the plot” :)

ZBT was now, now.
What is the opinion on the past Bete "Wildlands"? If you do not take into account the "bugs" and other technical problems, then to whom the game? I liked Ali no?
The location is beautiful, but it seemed to me that it was somehow not enough tactics in the tactical “shooter” and monotonous missions. Maybe I didn't see anything or did not understand?

Thank you. Interesting. I have the same opinion.
In all games I “run” only at the maximum level of complexity. Therefore, with the second argument, I completely agree.
Plus, I don’t know how to do, my “bots” are not stupid and at a high level of complexity they helped “fire” well. Therefore, alone is not so boring. Although it is a pity, of course, that the control team did not screw. Apparently this is due to the fact that the game is completely "imprisoned"

I personally agree with everything that Ivan Loev said in his review.
The game is basically not bad and it will have its own fans, but there are almost no tactics, it will not be interesting without friends, but that it would be at least a little more interesting to play the maximum level.

I would play, but I have no friends who would play with me. Sadly switch to the console after 7 years of bakery :(

I would have pushed pushed back in their place for a month - Beta was Zvizdets, let it be, let and funny. So let's see how much the anniversaries quickly repair and whether they have time to prove everything by March

Knowing the anniversaries, what is there, you look at the forum, the forum is full of headlines that people cannot play. So it’s better to be silent about Vildlands. Bouquet of bugs, sorties, rasinchron is provided for at least a month.

I quickly found good friends through VK and now I don't play such games without friends. If you are registered in VK, I advise you to look for partners through the PlayStation 4 (PS4) group group.
Or through groups for specific games.

At first, I wanted to pretend, but having played the ZBT and feeling the care of the developers about the games in terms of optimization, and indeed the whole gaming process, I realized that the developers spit on their game audience. I’ll play only for the sake of checking their promises, whether they corrected bugs, brought optimization, etc.D. I lost to wild lands only 4 hours (with friends (I went through everything and everything)) and there was nothing to do there, realizing that there would be the same thing on Relia, but it would simply take more time for all the passage

p.With. On the ZBT and OBT, Honor played with pleasure without stopping, with such pleasure that he pretended the game on the first day of the ZBT and still play and I do not regret it.

Honestly, the jungle had already bored, then Crysis is Far Cry and where without Ricko Rodriguez. Personally, I would like more than the city, the shelter system was very upset, I thought it would be something similar to The Division where you can lean on the shelters. Firing is possible only to me but it seemed stubbornly, then from a kilometer they get into you, then they smear it at point blank range. In any case, I will visit the CBT and see how the game will change.

The Xbox show will show a new game from Ghostwire: Tokyo authors, an insider assures

Shortly before the Developer_direct show, where games will be shown from Xbox Game Studios And Bethesda, Billbil-kun insider talked about one of the projects that may be announced as part of a broadcast.

If you believe the user, Tango GameWorks preparing to present a project called Hi-Fi Rush, also known as the name Project Hibiki. ESRB has already issued an age rating game. Judging by the assessment of "Pegi 12", in Hi-Fi Rush there may be moderate violence.

Earlier on the forums appeared information about Hi-Fi Rush, But about her connection with the studio Tango GameWorks It was not mentioned anywhere. If you rely on user finds, Zenimax I issued a brand back in 2020 - the application applies to games for PC, consoles and phones.

Application from https://gamebookerscasino.uk/login/ Zenimax and the game logo.

Hereinafter, the concepts from Jamie Martin (Jamie Martin).

In addition, there were concept arts that allegedly belong to Hi-Fi Rush. The artist who painted them clarified that he prepared images for the "uneasy demo of the science fiction shooter".

Whether the announcement will take place Hi-Fi Rush During Developer_Direct, we will be able to find out tomorrow. Direct inclusion starts on January 25 at 23:00 in Moscow. The news also promises about Redfall, Forza Motorsport, The Elder Scrolls Online And Minecraft Legends.

Recall, Tango GameWorks Founded the Creator Resident Evil Shinji Mikami (Shinji mikami) in 2010, and later the studio became part Zenimax Media. After I bought the last Microsoft, Authors The Evil Within And Ghostwire: Tokyo entered the composition Xbox Game Studios.

A New Game from Bethesda X Tango GameWorks Will Bet Announced (And/Or Released) Soon (Probably in Xbox & Bethesda Developer_Direct Event)

The pre -order King’s Bounty II opened. The collection edition includes the crown

1C Entertainment together with Koch Media announced the start of pre -orders King's Bounty II, which will be released on August 24. Four publications offer a choice:

Publications

Lord's Edition

Duke's Edition

Royal collection publication

Epic Games Store

PlayStation

Nintendo Switch

At the time of writing the news, pre -order is not available, but must start in the near future.

June 4, 2021 Need for Speed: Hot Pursuit Remastered will replenish the EA Play and Xbox Game Pass library on June 24

June 4, 2021 as Nintendo Direct, only for virtual reality-the presentation of Upload vr showcase will be held on the night of June 12 to 13

King's Bounty II

The best comments

Everyone should not do not care, it affects the balance. Given what we have seen in recent years, it seems to me that no one should have illusions on this topic ... Illusions like that in games with the possibility of buying “accelerators” and resources, developers are not building a balance around the purchases of boards, otherwise what's the meaning? How you will sell them if everything you need to be obtained at an adequate speed without them?

Those who want to easier play the game play \ stori level of complexity.

The gaming industry is now in the state in which it is precisely because when many people did not care or all (older players in particular) have already forgotten how and where it all began? Forgot that once there could be no question of any purchases in games? Especially single games.

After all, the Shadow https://jackpotcity-casino.uk/mobile-app/ of War was more recently, or is it just a coincidence that in the game the Lutboxes are present, the real ending was closed behind the wild grind? Or the fact that the last chapter had to be sold out after the store was closed is probably also a coincidence?

Additional detachments and equipment from the beginning of the game ... I remember EA loved this: the second parts of the Mass Effect and Dragon Age immediately come to mind. Dubious decision. Pay to Win smacks.

There is artmani, chitenzhin (if still alive) and traineers for this. Why pay for it?

This suggests that the balance of the game was already originally laid under grind or donat, which is far from being good, regardless of the level of welfare of the user.

The realities are such that the Sing of the game is simply not particularly needed by anyone, they bring little profit.

Very controversial statement. With this logic, no games are needed except mobile games at all because against their background even GTA online looks modestly enough taking into account the costs and the time it took to make money.

You think just so they stick Donat in the single game?

I think that the business of money is always not enough considering that earning the maximum number of money is the main task of any business. The profit has no maximum bar in which it does not need. And if this is a joint-stock company, then he is not just endless money, but a constant increase in profit is required, a quarter to a quarter, a year by a year, this is even more important than its number. One by the way from the reasons why the situation worsens at a very fast pace.

I do not mind paying for new content when it is worthy. Returning to the Witcher 3, the BNV has more than earned what was asked for him, maybe even a little more. I am ready to make concessions and do not against cosmetics, but let's not compare the new fighter and booster of pumping and resources, but we have the conversation with this, with your phrase that there should be a do not care when they sell Pay2win in a single game.

Well, at least without boosters did. They will be added after release.

That's just the difference between the questions and the SOW to put it mildly is not small :) Let me paraphrase - in the presence of lutboxes it will be worse than in their absence.

I agree from the unit that it used to be a little more complicated with the correction of bugs, but all the same, the patches were even then, they were simply put in one place themselves, but it was necessary to make efforts in particular to go to the developer’s website, we’ve been admitted, many gaming sites even had sections with patches so that all the same bugs corrected. Regarding the new content, but quit you, it was he before, it was just not a horse armor, but somewhat more serious things, it was still called addons :)

By the way, now there are also not few games where bugs do not rule ... There is a legendary mass effect an excellent example with bugs from the 2007th year :)

In general, I am to the fact that in a sense we really have a choice between a larger and less evil and, unlike Geralt, I will still choose less.e. In the ass of shops with lutboxes :) our life with you they (or rather add. Profit to the developers) were not particularly improved, all the same, between the moment when the patches were rare and the moment when the Donat in single games became the norm was a period of time when the bugs were corrected, and at the same time you paid a fixed cost for a comfortable game.

It’s not bad, 800 rubles per artbook with soundtrack

Well, bosterers and sales of resources simply work according to another scheme.

Selling the best weapons in the store, the calculation that you will not win without it - from here it went the most Pay2win.

By selling resources or accelerators of pumping, the calculation for the fact that a person wants to save time and in theory there may not be anything bad in this, but in practice it turns out that the balance is being removed so that or you are a little more and you are paying a little more and play comfortably.

I wrote below, I repeat once again - AC: V and AC: o are played very differently if you do not care about resources. On YouTube there are a lot of videos on the topic of that why the second option spoils the games, with the sale of stupidly the best weapons, then everything is obvious.

One way or another, I am not very happy with both the first option and the second.

Well, I apologize, the change in the value of one or two variables for money to buy is chronic dementia

But it will be, however, in publications for all platforms.

Let them first prove that the game will be as protracted as KB from Katauri arrogance. “Legend of the knight” and “Princess in armor”, then we will do pre -orders. In the meantime, I am not very confident, knowing 1C and its "tricks" with the publication and production of games.

Modern players themselves are to blame

I think you can’t call the players guilty, that most people like online games, and you single) online games with living players are expected to delay more.

Of course, Lubcoxes play excitement. And cigarettes cause cancer) people are aware of both of them and choose whether to succumb to temptation)

It turns out that the balance is twisted so that either you are for 100 hours a grindic or pay a little more and play comfortably.

I say, I don't think there are such games because of booster. I already wrote about it. Game companies do not know how to fill the world interesting, but they want to make a big game. Therefore, it is just a big world of grind and drochev. This is also in games where there is no lutbkosk. The same assassins are not made so that the Donat is needed to pass them. They are light and pass without it. And the grind of shmota is caused not by the presence of boosts, but by billions of activity on the map, which give resources as a reward and, as it were, pushing you these activities to farm for the sake of Ardrady Schmot. But again, the game is held at least at the initial equipment.

The passage of Scorn will take 6-8 hours-and other details of Giger-Horror

The authors of the terrible horror Scorn from EBB Software answered the most frequent questions of users, and also talked about developing development. According to developers, production is about to go to the final stage.

Below was collected the main thing from the material:

Passage Scorn On average, it takes from six to eight hours, depending on the speed of solving puzzles and the style of the game.

They will not bring a photo https://dailyspins-casino.co.uk/login/ direction to the horror. However, due to the emphasis on immersion at the project, a minimalistic interface that should not interfere with atmospheric pictures.

Artbook pages, which will go on sale both in the "figure" and in paper form.

Concept Arts from Alfa version of 2014 became a bridgehead for the team-those ideas have undergone changes and took a form that gamers can see in the release version of the game.

The developers do not count Scorn AAA-project, calling it an independent product, which they are very passionate about. “We began to make the game four of them and with a very small budget, but since then we have grown out that it fits into the framework of the AA project”, - writes the team.

At the moment, developers are introducing the last strokes, among which crept -out moments and some scenes. The studio also keeps contact with partners to make sure that things are going smoothly on all platforms.

System requirements Scorn Already known, however EBB Software Claimed the recommended PC characteristics to start the game at 4K at 60 FPS:

More details EBB Software promises to reveal after Gamescom 2022 and immediately before the release of October 21 on PC and Xbox Series. Previously, gamers demonstrated the review trailer for the horror. The game has to shoot, but the developers assure that their creation is definitely not a shooter.

Open Battlefield 6 Betta Test Tailed more than 500,000 simultaneous players in Steam

And again, Battlefield 6 beats all kinds of records even before a full release. Yesterday, the developers launched open beta testing, and over the past day the peak online on Steam exceeded the mark of 520,000 simultaneous players.

Thus, beta version Battlefield 6 showed the largest start in the history of the series. Moreover, she broke the record of the franchise Call of Duty, Whose maximum online in Steam is 491,670 users in Call of Duty: Warzone 2.0 .

This is the largest open beta testing in history Battlefield.

The time of the peak load is approaching, so the queues are possible. We are working on improving the situation and ask you to be patient in anticipation.

We want open beta testing smoothly and honestly for everyone, including those who are already playing.

Thank you for the constant interest in beta version Battlefield 6!

Battlefield Comms

Release Battlefield 6 It will take place on October 10 on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series without Russian localization. The second stage of open beta testing will be held from 14th to 17 August.

August 10 leak - release VTM: Bloodlines 2 outlined on October 21

August 11 Mortal Kombat 1 reached 6.2 million copies. A balance patch came out

Battlefield 6

The best comments

The plot is such - "drop a. Then you drop b "

For the intricacies you are clearly not here.

Normal. Even terrible numbers of 100 thousand are quickly held. Wash the dishes and put the kettle.

Beta is just bombic.
BF4 on steroids.
Detailing, destructiveness (albeit in many respects decorative) - my lifting.
Optimization-stable 60-74 on ultra from 2060 s
Well, the trunks are pure ganporn. I remembered when the updated MW came out, how everyone praised sounds and animation.

Very pleasant shooting. In particular, https://ice36-casino.uk/mobile-app/ as if they had come to a perfect balance on TTK - in the actual I did not have enough clips, in BF 1, death occurs straight quickly. Here is the right balance as me - one clip of assault rifle is enough for three killas with a spray.
An interesting idea of ​​weapons for weapons is a limit, so you can’t install everything at once. In the actual he put three under -party arms and bombed everyone and everything, he will not work like that.
Surprisingly, physics and the danger of technology were pleased. To drive is quite ok, shoot fun, and tanks pose a direct threat, and they are not so cardboard.
And it was also very pleased that the attack aircraft has separate slots for granotte and shotgun, this is besides the main weapon. An engineer can take at the same time RPG and a gun from the turntables (xs what is called). And the number of shots increased.

In short, everything explodes, bangs, everything is fun. Pts liked it

I really hope that they will somehow besiege the helicopter-artisan nudes of the 140th level.
In the four there was no rest from them.

Most likely you have a memory leak

The sound of shots has forgotten the sound and generally sound design.

The optimization is really cool, but for some reason my game is constantly statistizing, and FPS starts to fall over time. Type starts with 60, then 55, 49 ... you need to restart the game sometimes, but this is beta.

It feels like Ground War from the sorfa. Maybe this is because of cards in Beta, but so far there is no scale, everything is mainly infantry on the conditional "lines" (it is logical in the city) and somehow destructiveness ... well, it is not felt.

If large cards are delivered and players with a gamepad in separate lobbies (because of a strange aimaist straight to the head), then there will probably be a norm. So far, the sensation is more like from witchcraft.

on the curling iron it is possible to turn off the crossplains..

It's funny that I heard exactly the opposite opinion about the assault of a rifle and sniper.
But subjectively, I can shoot at 6 much more fun than in 2042 and 1. I didn’t have a relationship with the five - I was lucky on cheaters in rinks

As for the airspiring of XZ, I never loved and did not know how to fly, but I compare the tanks with 2042, and at 6 it is much better. At least some sensation of the tank appeared. But I disagree about the need of equipment on the map - in the same breakthrough, this can significantly change the case.

The vertical gameplay in general was (with a stretch) on one map, due to destruction, but I didn’t take it into account, because what to take from the beta.

How it was the people? Meat or in line sat? I saw vidos, like norms

Well, Impact of 4 was more. I liked it more

Well, apparently you played at 2042 at the start. There at least three times TTK changed. But the weapon is at least felt, and not as in the code. About the five - there at one time in the entire series the abundance of the readers was besides 2042. Then the anti -shack was corrected (that year). It was impossible to go in 1 in general. They killed from the end of the card with a score of 90: 0. At 6 it can shoot more fun than at 1. TC in it random shooting. But there the gun has "weight". In 6, if you hide the logo, then you will not understand that it is a BF.

In the breakthrough technique is needed. But not in BF6, tc on all sides narrow streets and you attacks the attack aircraft with 4 cords. It won't work to take some hill either. He is not. More - less in Uzbekistan it was possible to ride on technology, but even then it is very small and imprisoned under the infantry. Well, again, no verticality. 4 card, which will be in the next wake of testing too. In 2042, after all the renovarks of the card are very good. And in the last seasons that they released. Where do they divide all the gained experience - xs. Apparently Zapopella said - do how to code. And we will stand out the absence of skins Niki Minaj

In 2042 now it is very great. As in 5. After Beta, I downloaded them again and what a day I bell

But I did not have time to check it out, I played without headphones normal. We'll see the trail of the flaws, very interesting

The shooting is best done to the BF5, I agree (xs as it is now in 2042, but there was horror at the start). And I don’t agree to the worst in the 6th, for me in the 4th worst (and this is probably the only minus).

I already wrote about shooting above. The worst shooting in the series

In addition to shooting, the whole technique is simply sagging. Helicopters (generally bottom), planes, even tanks. The pace of the game is pure COD. Graphics are worse than in five.

Western, meager cards.

For the number of players of the card in excessive-the situation when you abruptly go out to 5x here almost every minute.

The completely broken system of luaduts - 2 main weapons at Assault are severe cancer, Pauer Apa Cancer Square.

Soldiers are lost against the backdrop of the environment, merging with the background-unlike 4.

Lack of servers, eating now SBMM Matchmacing.

The problem is that in 3 and 4 cards on the likeness of the metro and locked up, there were not so many. And on Beta all cards are corridor, and this is essentially 3 all cards on the release. It remains to wait for the next general test in the hope that at least the fire storm did not ruin.

The PlayStation 5 will be released by Marvel’s Spider-Man, but the owners of the original may not be given free

Among other things, the Ultimate publication for Marvel’s Spider-Man: Miles Morales Remaster enters "Spider-Man" 2018 for PlayStation 5 with all additions. Are there enough generous enough Sony And Insomniac Games, to give a reprint to the owners of the original?

If you believe the screenshot of the Twitter user's correspondence with the production director Marvel Games Eric Monacelli (Eric Monacelli), the owners Marvel’s Spider-Man for PS4, remaster will not receive free. We emphasize that the image can be fake.

Now the updated "spider" is planned to be released only with the publication of Ultimate for Miles Morales. Will it be available for a separate purchase - not specified. The original version on the PS5 will certainly be allowed to play in reverse compatibility, which extends to almost the entire PS4 directory.

So The Spider-Man Remastered Isn`t Free IF YouTy Own it on PS4. WTF Sony Pic.Twitter.COM/MJO91YFM8A

- Bandicoot (@crack_Bandicoot) September 17, 2020

Technical innovations Marvel’s Spider-Man: Remastered:

In addition, the reprint includes three new costumes, new photographic functions and prizes. If you played the original, then the old achievements will have to be knocked out again.

Marvel’s Spider-Man: Miles Morales will https://casinocosmobet.uk/games/ appear on November 12 on the PlayStation 4 and PlayStation 5. Buyers of the current generation console will be able to pump it to a non.

You have to Re-Earn Them in Marvel's Spider-Man: Remastered!

- Insomniac Games (@insomniacgames) September 18, 2020

September 19, 2020, it seems that during the pre -order of the remake of Demon’s Souls will give weapons, which was not in the original

September 19, 2020, the mobile version of Stardew Valley downloaded more than 2 million times

Marvel's Spider-Man

Marvel's Spider-Man: Miles Morales

The best comments

If you competently approach the purchase, you can more or less save. In any case, on PC. Do not run on the day of the release to fall off from 1999 for each AAA game and, in most cases, work as a tester in a catch of bugs, and wait for up to 50 percent discounts, will just be brought to mind. Throw the games of interest to the desired list and buy on sales, where the discount is from 50 percent. Of the latest examples, I personally have Dirt Rally 2.0 or GRID 2019, at the start asked 1999, a year later I bought Ultimate publications for 300 rubles.
It is harder on consoles, buying on Avito and then run to resell me does not suit me (I love the game to stay in the collection), buying one disk for five also does not fit. Yes, and with discounts it is now even harder, the sales are frequent, but how much time it will pass when the price reaches normal from 5499.
Subtract to a good PC and download from torrents as an option, in this situation, when they raise the price tag without base (and not only in Russia) I see nothing shameful in this.

The moment when playing a desktop waha is cheaper than most modern console releases. In an amazing time, we live.

Stop squeeze every penny of players. First Capcom with your DMC5. Now it is ..
That is why, my hard earned, I better send the Poles from CD Project Red. They still have a head from greed.

Just from console price tags on a new generation in cold sweat throws. I recently have a DDR4 DDR4 RAM for about the same price as a game for 7-8 hours. Yes, you can go even further, my autumn jacket and pants, in which it is not a shame to walk along the street 5)

Yeah, this is how when I updated Vidyakha on your computer and you want to improve the graphics in RDR2 and you call the master to come and raise the settings for 5000 rubles)

The fact is that having the same architecture (you don’t need to redo the game from PS4 to PS5) replace the textures by 4K, while painting a whole list of what they did, they say not just replaced the texts of the buildings, but also light, wow, they say these are fixes for a more powerful GPU, but they increased the number of cars and people for a more powerful CPU (exaggerate). And in fact, the sliders were just moved as the PKShniks do, I drive the graphon under my system (I am exaggerating again). And for this they ask for a denyak! Give a denyak! Ochin is difficult to transfer textures from the new part of the game, the man Spider Maels Moraliz (for which they made new HD pack texts) to the old version. Give Groshev! At least $ 30 ... XD
P.S. But we still do not know what Buit is on the release. MB for free are onion

I won’t be surprised if there is something like: “You see, the old PS4 SLIM hard iron did not allow us to convey how we saw the game, and now you will have the opportunity to get a full game experience in the game already familiar to you!"

In general, if without jokes, it is somehow strange and funny when the game is remastly remembered 2 years after the release, everything gives out to such wild surrealism ... Moreover, if the plus minus architectures are similar, they could simply make reverse compatibility, well, you should not rewrite everything as when moving from PS3 to PS4 ..

Remaster needs to be done, and here are ready -made textures from the finished game (Mail moralize) which with Ctrl C - Ctrl V will simply replace in the old game)

“It hurts to look at this” – the players smashed the gameplay video about Redfall

The IGN portal shared a new video that is dedicated to the destruction of one of the mini-bosses in Redfall. In the comments, players are unhappy with both the gameplay of the project itself and the quality of the record.

I was looking forward to Redfall And I can't wait to play in it. But this video did not give me anything. It seems that I in vain spent three minutes of my life.

TEHAMA1979

Absolutely terrible gameplay. It was painful to watch. And what kind of strange meaningless gluing in the video?

Daniel Sorensen

Why are you fighting a big boss in a cramped house? Why are you running away from the boss and shoot mobs while your team is killed? Why are you hacking the door in the middle of the battle, and do not raise your teammates?

US War Machine

The video demonstrates the cooperative battle of three players with a mini-boss called ROOK. This vampire has a lot of health, it is able to call red lightning and teleport. After defeating the enemy, the players received a legendary gun with improved characteristics.

In the comments to the video, users suggested that behind constant gluing the developers hid mistakes in the behavior of the boss. Someone drew attention to the twitched animations and non-iling shooting.

Video materials about Redfall before they did not cause a unambiguously negative reaction in the community. The release of the game is scheduled for May 2 on PC (Steam, Epic Games Store) and Xbox Series. The game will have Russian voice acting.

April 7, 2023 Insider: Re4 remake will receive a campaign for hell this year

April 7, 2023 Red hat became https://casino-heyspin.co.uk/games/ a werewolf in Ravenswatch

The best comments

IGN, of course, is not saints, but a preview
They do everything

It hurts to watch how from the first seconds they try to hire on the boss using a gamepad.

I agree with the opinions of people from YouTube. It really hurts to look at this, from beginning to end.
Understand how my abilities work I did not better and began to think that the game has a very strange movement. Someone can say in the video a person at least once tried to run to break the distance? Or use the active ability to get into the enemy to create a mobile homework zone? Or maybe it was worth making a cutting more dynamic and not showing 70% of the times as you run away from the enemy without even shooting him? Maybe it was worth managing the child's hands? It seems to me that children will now be able to better reveal the potential of the game, especially if he plays Fordnight, such in general, if desired, could be able to break and parry at home in the game and already shoot at enemies from there.

It’s a pity of course Arkynov, my favorite studio was..

I have no problems with the gamepad, most of the games go on it just on it. But play the first -person shooters (and in most cases from the third) on the gamepad, and even with low fps, such a pleasure. At one time I played Max Payne 3 on PS3 from 25-30 FPS and years later launched on a PC complete with a 240Hz monitor-like two different games. When on PS3, you are trying to visit enemies like Kalich, on PC you will unstat and play a pleasure.

And what, the funeral has already passed?

Not impressive, the desire to play did not appear

Yes, I see that the people have not bought it, which is strange for me, because people from Microsoft every second interview touch the topic that “this is a game in the style of the studio, just a bad video”.
The recent preview of journalists, as it were, also say: “Well, yes, this is a game from Arkane how it makes Arkane,” and in fact they roll out such videos.

Calmly passed without an auto -eim on ps3 and box 360. Perhaps the matter is not at all in the gamepads?

As far as I understand, this is an entry from IGN, not Arken - that is, a typical unconscious Gamezhurovsky gameplay on the spot, and the all -line installation of the video work of the IGN themselves.

Judging by the gameplay, the gameplay for the first time holding the gamepad in his hands, shared a random three -minute bad mounted video about the game, and commentators are already burying both the game and developers.

Yes, and everything is equal to them, that is, you will practically not see their frankly bad game - even if it is bad like Saints Row - they are a master of hoax - and each of their “inside” video as an advertising brochure - it is most pointless to evaluate the quality of the game on it

If it was such a type of sarcasm, then it is not very obvious, and it is better to write about this. Arkynins have good games, albeit niche. Earlier, in any case, there were. It is a pity that they began to try to work for a more “broad” audience, although this was, to some extent, inevitable to stay afloat.

As soon as the first screenshots of the game were leaked, I immediately noticed something wrong with this project.

In fact, it's a shame. Still wanted to believe in the best. It remains to wait for implementation and watch

It doesn't matter that you passed Max Payne 3 with auto prime or not, but in the pleasure received. When you just aiming at 25 fps enemies (I don’t write about graphics) and then Max launch a colossal difference in 240 fps. I once passed Hitman Blood Money with 10-15 FPS and was satisfied.

Comment on the convenience of playing from the mouse and gamepad and I will not even start some console era.

About the first interactive element

Welcome to this topic. What is he talking about? About the main menu. I just decided to consider the types of the main menu, highlight their favorite and remains in memory. I will make a reservation right away - I play a little, so I don't know the main menu of many quite popular games. Better help me in the comments - throw off the photo menu (and if necessary, then a few) and describe.
Let's start.

The first interactive element in games is the main menu, but it can be different, so I conditionally classified them. I also want to note that the classification is not clear, some of the main menu of games is difficult to attribute to certain groups.

- The easiest, but at the same time, with a very correct selection of music and using a cool picture, an excellent menu can be released. Immediately Dark Souls 2.3 comes to mind-everything is restrained and epic (there was no music in the first-just a picture, and due to this somehow was not impressive). The transition of the menu items is not intricate - there is a wheel wheel, when choosing a item, the picture changes completely.

You can also recall The Elder Scrolls V: Skyrim. It seems to be just a black background both on the left half of the volumetric sign of the empire, and on the right, minimalistic menu items, but as epic. Everything is also simple here - a pool of selection of items, when choosing certain points (loading, for example) animated slipping of the element on the right.

You may have a question - why did I not attribute Skyrim to the next group - short animation. Due to the fact that the haze is not attached to the picture and it is not so significant.
Heroes, yes Heroes of Might and Magic 3 - Classics, all recognizable music and a simple menu, with highlighting the elements of choice.

What is the plus of the static backgrounds of the main menu for me? So this is that they usually switch very quickly at the points of this menu.
What else can you add here? I don't know about the series, but the Civilization 5.6 will definitely fit here. Thematic background, the music of the discoverers - what else is needed?

Short animation

- It can be a static picture with the animation of rain, wind, smoke, fire; Or a dangling camera.
Here everything is just Warcraft 3 Frozen Throne and Warcraft 3 Reign of Chaos - Animized Cool. Snow rain, meteorite rain, bugs fly and t.D.

This can also include Pillars of Eternity - it is just for example. Here somehow in general everything. The picture is not impressive, but the music is not exciting, but pacified. But to consider art is still interesting. Puffs of smoke, particles gleam in the light, the camera moves back and forth. Switching between menu items is not animated.

The same thing with Tyranny is not a particularly impressive art, although you can only feel it and feel it, after passing the game. Probably also at Pillars of Eternity. But Tyrani has excellent music on the menu, directly takes and throws it into hopelessness right. Switching is the same as the Pilars - without animation.

Long animation

As the name implies is the opposite above the standing point. And what comes to us at mind? That's right - Heroes of Might Magic 5:

Indeed, when I first launched the game, of course, I watched this animation to the end.
The animation was changed in the addition of Hammers of Fate and Tribes of the East, respectively:

Although I liked the original background more https://casino-royale-online.uk/withdrawal/
You know what I was waiting for in 6 heroes - an epic background, but they managed to blame him:

To be honest, then nothing more of such movie backgrounds, besides the heroes, does not occur to me, if anyone knows what, then I ask for comments with the name of the game with the video.

There should be the name of the category

which I cannot come up with a name, you can help in this (again the invitation to comment). And I will call it extra (for now)
In words, this is essentially animated switching points to the menu + moving camera to another place. Here is an example on Singularity:

Now, I think, everything became clear to everyone.
Here you have the legendary Race Driver: Grid

And here you have Grid 2:

Well, let's say the favorite of Dirt 2, I think many will agree with this:

And here's how they ruined the menu in the third part of the dirt:

As someone said: "Triangular diarrhea"
Divinity Original Sin - there are also camera flights accompanied by a kind of music.

Online oriented

A menu where there are a lot of all sorts of points, dofig tables, and all different ones depending on the game. The best definition that I gave in my life.
Let's start with the popular Dota 2 mob (I have not found a video, so here are the pictures for you):

you won’t write a lot of things here (as if I had written a lot before). These menu are corny boring, and do not catch. I generally remembered in the end that there are such menu.

Vook ... everything seems to be. If there are any comments, additions, mercy in the commentary.
And at the expense of the favorite main menu, then this is no doubt Heroes Might Magic 5 (original).
You can’t remember and describe everything, so write your favorite, unique, strange and simply interesting main menu. Waiting for your comments, all the best.

Warcraft 3: The Frozen Throne

Heroes of Might and Magic 5

Race Driver: Grid

Dirt 3

Dota 2

Counter-Strike: Global Offensive

Grid 2

Battlefield 4

Dark Souls II

Dark Souls III

The best comments

An interesting topic. I like the menu in which the background is changing during the game.
https: // www.YouTube.COM/Watch?v = pveer0jdcmk

I also remembered the menu from Superhot. In fact, the usual menu, but very stylized. You can even lift another category - dietagetic (it seems so called) menu. In which menus are inscribed in the world of the game. As if you yourself are sitting in front of a computer (sit in front of a computer to play a game in which you can sit in front of a computer in which you can play a game that actually. ), with a card, a head interface and choose options, and it is important that you see all the inscriptions both you and the character for which you play.

I would also add a category of gameplay menus. T.e. menus made in the form of a level from the game. These are often found in various platformers, in order to choose various options, you need to do some game actions: jump on the platforms, press the buttons, turn the levers.
I don’t remember little examples, from what I recently played - Surgeon Simulator. And Trine also prompted above.

Mmm ... Metal Gear Solid V Phantom Pain, not only the backdrop is changing (although rather the view in the porthole) and the time of the day, but also the hero.

Hitman: Blood Money yet. There, as it passes, the angle changes slightly and the targets killed in the process of passing disappear.

Well, that is, all sorts of intra -game inscriptions are stylized as a game. Suppose in the same Superhot instead of the usual inscription “Start the game”, it was necessary to run the Superhot file.EXE in the main menu.

There was another suitable flea on this subject (with a demonic number of 5 six). There are just various types of game interface.

As an example of a menu with simple animation, I remembered the menu from Dragon Age: Origins. It seems to be simple, but it sunk into the soul.
https: // www.YouTube.COM/Watch?V = SOSWAM15Z5K

Evil Within, moving to different screens, moves to different screens. There she moves along different corridors, you can even twist a little camera.
Well, from the main menu for music and design, “Stalker: Call of Pripyat” cannot be remembered.

From the same opera, I remembered the metro 2033
Damn already in my head, this music began to play, which is really very pulling it again to put it again, for the sake of the very atmosphere

https: // www.YouTube.COM/Watch?V = KO5VBMQ5JCW & Index = 6 & LIST = PLVEPFVJFOKG3ZYN-12Q-9UIFXAHJL6HMY
And where the metro is 2033, there is always (almost) Metro 2033: LL
https: // www.YouTube.COM/Watch?V = h843gbkzy8w

I really like the menu in Arkham City, in black and white tones, with a stained and dirty screen, and when pressed on the lines of the menu, the background changes (although it can change and automatically if nothing is done for a while). Batman usually flaunts against the background, other characters, Mr. Frisis or Joker can appear very rarely. It’s a pity, I have not seen women-cats, although I saw the backgrounds with her.
https: // www.YouTube.COM/Watch?v = 3dtnsu1pviy
Like the menu in the Dead Space series. Especially in the first, from the very first seconds, the screensaver tunes to the desired atmosphere, at least the animations of the transition between the submenu (in sequels, these transitions are not very pleasant for me, since they take time, although they do not annoy). I also liked the fact that the menu is at an angle, moreover, the main menu moves back when you climb the settings. Cherry is a trailer with a terrible lullaby, just wait.
In Dead Space 2, an interesting idea with a menu, the developers wanted to convey a feeling of moving along the consciousness of Isaac - you can look around on the sides, notice encrypted messages on the alphabet of unitologists and everywhere the obelisk.
In Dead Space 3, the menu is already a certain room abandoned on Tau Volantis. You can also look around, feel like an Isaac sitting at the table, and necromorphs roam somewhere. The background music is beautiful, but it creates a slightly different atmosphere, with notes of epic.
https: // www.YouTube.COM/Watch?v = szeill1d_ue
https: // www.YouTube.COM/Watch?V = 10mmdjf-Wo

At the expense of Brutal Ledges - recalled the recently sensational film -sister - a thriller about a guy in a bunker (The Bunker). I advise those to whom such a presentation of history is interesting.

Sorry, in the second halfe von in the menu blurred. As far as I remember, you need to enter the code to see what is on the video. When I took place at one time, I had no Internet, so it seemed to me normal to see the vague background in the menu. In general, because of this strange decision, the menu did not hook.

The music in it is incomparable. I was very impressed by the small one, I spent more than a dozen minutes in this menu because of it, probably: D

On Nintendo Switch, you can now buy games for coins that are accumulating from the purchase of other games

When you get a game on the platforms Nintendo, A certain amount of gold coins appears on your account. Previously, these coins on Nintendo Switch were useless, but the day before Nintendo allowed them to pay them on the digital distribution platform Eshop.

For digital versions of games purchased at Nintendo Switch, Nintendo 3DS or Wii U, 5 % of the purchase amount in the form of gold coins are accrued to your account. For the versions of the games on physical media for Nintendo Switch give 1 % of the cost of the same games without a discount in Eshop.

The gold is exchanged at the https://bwin-casino.uk/bonus/ course "One coin - one ruble".

Nintendo Curses the following example. You buy a game at a price of 3,000 rubles in ESHOP. In return, 150 gold coins are accrued to you. Accordingly, the next time you are stuck in ESHOP, you can get a discount of 150 rubles. Moreover, gold coins are allowed to pay 100 % of the purchase, that is, actually get a game or DLC to impudent.

Of course, there are nuances. For example, unused coins disappear a year after calculation. Some products in ESHOP can exclude from the general rule, so get a discount through coins. Finally, if you purchase a cartridge, coins for it are allowed to activate only two years after the initial release of the game in your region.

Read more about the program on My Nintendo website. There you can also go to your account Nintendo and find out the number of available gold coins.

Open beta testing TERA began

Company Destiny Development reported that open beta testing of the Russian-speaking version TERA: The Battle for the New World It began. Six servers are currently available: Arborea (PVE), Arun (PVP), Kayiator (PVP), Lorcada (PVE), Balder (PVP) and Vestonia (PVP).

You can evaluate the quality of localization and help correct the existing mistakes for free - all owners of early access sets were launched a little earlier. Find out about Tera, Register and download if a desire appears, you can here.

February 27, 2015 The first addon for Call of Duty: Advanced Warfare deals with PC

February 27, 2015 Final Fantasy Type-0 HD trailer

TERA Online

The best comments

I already played a little.
Yesterday, the camp’s camp was simply, every 20 minutes all hanged to hell and the chat was filled with the cries of the players of Laga!!1 "and so on.
Today it seems to be more or less stable.

And about the game itself, somehow there is nothing special: MMO, like MMO.
If suddenly someone played in America, absolutely the same, only in Russian.

I did not play, but in principle, I was not going to be honest. I appreciate the ENT or close to him and I can’t play where to eat.

I played, in principle, the game is normal, the only thing to play it is not familiar after WoW in which there is both the universe and the plot and interesting characters, here you can say no, just a set of quests.

The game is not https://irishspinscasino.uk/withdrawal/ a masterpiece, but someone will definitely like it.
From the pluses:
1. Great combat system.
2. Nice graphics (two years ago for me it was the most excellent graphics in MMO)
3. Very well implemented PVP mode.
Of the minuses:
1.Non -impressive plot (although someone like, there are a couple of interesting moments).
2. Grind is very cruel (although if you like to kill crowds of monsters then then +)
3. One is boring to play.
As I wrote above, the game is not a masterpiece, but he will find fans (well, I personally liked the game).

If an ENT is interesting, a minimum of grind (if you do not need skins) and separation of PVP and PVE, I advise you to pay attention to GW2.

Errors like “buy a fire-friend” fixed :)
Regarding the rest - I see no problem. Maybe there is where errors, but. I think less than a percentage of texts.

Grind here is not the one in the line or ayon. Tera is close to the slasher \ bitemapu. I would compare it with Darksiders without acrobatics. And in a slasher, chopping a crowd of monsters is a holy cause. Well, really, here it is not as terrible as in other MMOs.
One is boring to play? Well, debatable, in fact. Pumping to kapa 3-4 days. And then the Gildvars and so on. While you are swinging in principle and interesting quests come across, there are many different opponents, with different patterns, etc.D. Not bored. And then ... then it just can't be alone. Kapo players are always busy in guilds, raids, dungeons, arenas, and this is not possible without interaction with other players.
In general, I consider the Tero the best MMO of those in which I played. More, maybe the competition Black Desert will be. In the meantime, Thera is the best.

The only thing that stylistics does not like. I love Aion, but it is already on my teeth. There would be a gloom of some kind of gloom-there would be an almost perfect MMO. Well, of course, you need new content and so on, but with this the developers, like, do it.

Regarding localization and launch in the Russian Federation ... Ah, you remember the launch of AA or Dragons Prophet. Remember. Destini coped with everything perfectly. Servers fell 2 times for 20-30 minutes. Line of 1,500 people Sawed in 6 minutes. They added 5 channels and additional capacities to the server right during the course of the line (well, I'm talking about Arun, the first PVP, if that). At the same time, Archeej in general for the first 3 days lay almost continuously. And DP is still disconnected simply because “oh, that’s all, we are busy, we repair. "

I really like the tera and Tashchta is the second MMO that carried me so much. I think the day or two and take the cap, and then I will pump up the steps in half a day.

Add chtol ... the first PVP server, Arun, like. The character is an avernus.

Guild if there is \ will also say. While in Dvachevskaya you have to make a mistake.

Exactly. And there is a World PVP and free brokerage services (with a premium - an infinite number of goods, without a premium - 10. But this does not interfere like). What else is needed by a good MMO?

PS. And the donat is completely ridiculous. In general, in addition to vouchers, I don’t see anything that I would like to buy at least someone to buy. Very soft system. Maybe it will be worse further, but so far everything is very wonderful.

I really like it. Yes and grind ... she is like a very easy DMC (I don't know. Is it correct to compare, but I, playing for a warrior, see it like that). Combo, jumps, rifts. For slasers normally cut crowds of enemies and giant bosses, unless not? : 3

Calm down already, the game is popular, and if you do not want, then do not play. Or you are clipping because your sofa analytics salted?
P.S. Plus other servers.

Generally a wild game is a wildly. Dull grind without a plot and any goodies. He dangled about 5 hours, gathered a party and broke his faces passing by everyone, and there is nothing more to do there. How can you get stuck in this in 2015?

Well, what about the translation who tried? I myself played in America, good, knowledge allow. So it’s just curious how they realized that for which everything was started!

Yes, everything is very good. Only what localizers were counting on, opening 6 servers with a ceiling of 10 thousand. players, when only their community in VK has 100+ thousand? It is incomprehensible.

It was 5 yesterday? There are no longer queues. There is no excitement. There is no Hardocar and at all, compared to what happened a year ago in America or two years ago in Europe, and even more so not Korea.
The game 4 years that has already merged.
Localized developments that before, in general, 4 client games that died in the RU space in half a year.

Back to Top
Ürün sepetinize eklendi