Welcome to this topic. What is he talking about? About the main menu. I just decided to consider the types of the main menu, highlight their favorite and remains in memory. I will make a reservation right away - I play a little, so I don't know the main menu of many quite popular games. Better help me in the comments - throw off the photo menu (and if necessary, then a few) and describe.
Let's start.
The first interactive element in games is the main menu, but it can be different, so I conditionally classified them. I also want to note that the classification is not clear, some of the main menu of games is difficult to attribute to certain groups.
- The easiest, but at the same time, with a very correct selection of music and using a cool picture, an excellent menu can be released. Immediately Dark Souls 2.3 comes to mind-everything is restrained and epic (there was no music in the first-just a picture, and due to this somehow was not impressive). The transition of the menu items is not intricate - there is a wheel wheel, when choosing a item, the picture changes completely.
You can also recall The Elder Scrolls V: Skyrim. It seems to be just a black background both on the left half of the volumetric sign of the empire, and on the right, minimalistic menu items, but as epic. Everything is also simple here - a pool of selection of items, when choosing certain points (loading, for example) animated slipping of the element on the right.
You may have a question - why did I not attribute Skyrim to the next group - short animation. Due to the fact that the haze is not attached to the picture and it is not so significant.
Heroes, yes Heroes of Might and Magic 3 - Classics, all recognizable music and a simple menu, with highlighting the elements of choice.
What is the plus of the static backgrounds of the main menu for me? So this is that they usually switch very quickly at the points of this menu.
What else can you add here? I don't know about the series, but the Civilization 5.6 will definitely fit here. Thematic background, the music of the discoverers - what else is needed?
Short animation
- It can be a static picture with the animation of rain, wind, smoke, fire; Or a dangling camera.
Here everything is just Warcraft 3 Frozen Throne and Warcraft 3 Reign of Chaos - Animized Cool. Snow rain, meteorite rain, bugs fly and t.D.
This can also include Pillars of Eternity - it is just for example. Here somehow in general everything. The picture is not impressive, but the music is not exciting, but pacified. But to consider art is still interesting. Puffs of smoke, particles gleam in the light, the camera moves back and forth. Switching between menu items is not animated.
The same thing with Tyranny is not a particularly impressive art, although you can only feel it and feel it, after passing the game. Probably also at Pillars of Eternity. But Tyrani has excellent music on the menu, directly takes and throws it into hopelessness right. Switching is the same as the Pilars - without animation.
Long animation
As the name implies is the opposite above the standing point. And what comes to us at mind? That's right - Heroes of Might Magic 5:
Indeed, when I first launched the game, of course, I watched this animation to the end.
The animation was changed in the addition of Hammers of Fate and Tribes of the East, respectively:
Although I liked the original background more https://casino-royale-online.uk/withdrawal/
You know what I was waiting for in 6 heroes - an epic background, but they managed to blame him:
To be honest, then nothing more of such movie backgrounds, besides the heroes, does not occur to me, if anyone knows what, then I ask for comments with the name of the game with the video.
There should be the name of the category
which I cannot come up with a name, you can help in this (again the invitation to comment). And I will call it extra (for now)
In words, this is essentially animated switching points to the menu + moving camera to another place. Here is an example on Singularity:
Now, I think, everything became clear to everyone.
Here you have the legendary Race Driver: Grid
And here you have Grid 2:
Well, let's say the favorite of Dirt 2, I think many will agree with this:
And here's how they ruined the menu in the third part of the dirt:
As someone said: "Triangular diarrhea"
Divinity Original Sin - there are also camera flights accompanied by a kind of music.
Online oriented
A menu where there are a lot of all sorts of points, dofig tables, and all different ones depending on the game. The best definition that I gave in my life.
Let's start with the popular Dota 2 mob (I have not found a video, so here are the pictures for you):
you won’t write a lot of things here (as if I had written a lot before). These menu are corny boring, and do not catch. I generally remembered in the end that there are such menu.
Vook ... everything seems to be. If there are any comments, additions, mercy in the commentary.
And at the expense of the favorite main menu, then this is no doubt Heroes Might Magic 5 (original).
You can’t remember and describe everything, so write your favorite, unique, strange and simply interesting main menu. Waiting for your comments, all the best.
Warcraft 3: The Frozen Throne
Heroes of Might and Magic 5
Race Driver: Grid
Dirt 3
Dota 2
Counter-Strike: Global Offensive
Grid 2
Battlefield 4
Dark Souls II
Dark Souls III
The best comments
An interesting topic. I like the menu in which the background is changing during the game.
https: // www.YouTube.COM/Watch?v = pveer0jdcmk
I also remembered the menu from Superhot. In fact, the usual menu, but very stylized. You can even lift another category - dietagetic (it seems so called) menu. In which menus are inscribed in the world of the game. As if you yourself are sitting in front of a computer (sit in front of a computer to play a game in which you can sit in front of a computer in which you can play a game that actually. ), with a card, a head interface and choose options, and it is important that you see all the inscriptions both you and the character for which you play.
I would also add a category of gameplay menus. T.e. menus made in the form of a level from the game. These are often found in various platformers, in order to choose various options, you need to do some game actions: jump on the platforms, press the buttons, turn the levers.
I don’t remember little examples, from what I recently played - Surgeon Simulator. And Trine also prompted above.
Mmm ... Metal Gear Solid V Phantom Pain, not only the backdrop is changing (although rather the view in the porthole) and the time of the day, but also the hero.
Hitman: Blood Money yet. There, as it passes, the angle changes slightly and the targets killed in the process of passing disappear.
Well, that is, all sorts of intra -game inscriptions are stylized as a game. Suppose in the same Superhot instead of the usual inscription “Start the game”, it was necessary to run the Superhot file.EXE in the main menu.
There was another suitable flea on this subject (with a demonic number of 5 six). There are just various types of game interface.
As an example of a menu with simple animation, I remembered the menu from Dragon Age: Origins. It seems to be simple, but it sunk into the soul.
https: // www.YouTube.COM/Watch?V = SOSWAM15Z5K
Evil Within, moving to different screens, moves to different screens. There she moves along different corridors, you can even twist a little camera.
Well, from the main menu for music and design, “Stalker: Call of Pripyat” cannot be remembered.
From the same opera, I remembered the metro 2033
Damn already in my head, this music began to play, which is really very pulling it again to put it again, for the sake of the very atmosphere
https: // www.YouTube.COM/Watch?V = KO5VBMQ5JCW & Index = 6 & LIST = PLVEPFVJFOKG3ZYN-12Q-9UIFXAHJL6HMY
And where the metro is 2033, there is always (almost) Metro 2033: LL
https: // www.YouTube.COM/Watch?V = h843gbkzy8w
I really like the menu in Arkham City, in black and white tones, with a stained and dirty screen, and when pressed on the lines of the menu, the background changes (although it can change and automatically if nothing is done for a while). Batman usually flaunts against the background, other characters, Mr. Frisis or Joker can appear very rarely. It’s a pity, I have not seen women-cats, although I saw the backgrounds with her.
https: // www.YouTube.COM/Watch?v = 3dtnsu1pviy
Like the menu in the Dead Space series. Especially in the first, from the very first seconds, the screensaver tunes to the desired atmosphere, at least the animations of the transition between the submenu (in sequels, these transitions are not very pleasant for me, since they take time, although they do not annoy). I also liked the fact that the menu is at an angle, moreover, the main menu moves back when you climb the settings. Cherry is a trailer with a terrible lullaby, just wait.
In Dead Space 2, an interesting idea with a menu, the developers wanted to convey a feeling of moving along the consciousness of Isaac - you can look around on the sides, notice encrypted messages on the alphabet of unitologists and everywhere the obelisk.
In Dead Space 3, the menu is already a certain room abandoned on Tau Volantis. You can also look around, feel like an Isaac sitting at the table, and necromorphs roam somewhere. The background music is beautiful, but it creates a slightly different atmosphere, with notes of epic.
https: // www.YouTube.COM/Watch?v = szeill1d_ue
https: // www.YouTube.COM/Watch?V = 10mmdjf-Wo
At the expense of Brutal Ledges - recalled the recently sensational film -sister - a thriller about a guy in a bunker (The Bunker). I advise those to whom such a presentation of history is interesting.
Sorry, in the second halfe von in the menu blurred. As far as I remember, you need to enter the code to see what is on the video. When I took place at one time, I had no Internet, so it seemed to me normal to see the vague background in the menu. In general, because of this strange decision, the menu did not hook.
The music in it is incomparable. I was very impressed by the small one, I spent more than a dozen minutes in this menu because of it, probably: D